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Communication Design
HD in Visual Communication

Realm Of Shalom

Christianity board game

By Wong Hei Yu
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PROJECT BACKGROUND

Misunderstanding may arise due to the lack of knowledge about Christianity. By gamifying Bible stories and messages, users can gain a better understanding of Christianity, helping to stop misconceptions through this engaging experience.

PROJECT CONCEPT

The target audience is the youth. The design concept is from the book of Exodus in the Bible. By transforming Bible stories into cards, players can learn more about Christianity.

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