The transitions between scenes , and the confusion and vagaries of the characters in a story possess dream-like qualities. This jumpy, illogical, and unrealistic pattern reminds me not only of a dream but also of the virtual world of video games.
The work began as a children's book long ago and has since been enjoyed by readers of all ages. If applied to the modern digital generation, would the mode of entertainment remain a book or would it take on other forms?
It would be interesting if all characters are indeed online game players, who are allowed to pick any role in the story freely.